But it's only when you start to realise that you are decidedly not alone that the game really begins to bury under your skin. Activating the odd power generators to turn on certain lights is about as taxing as the action really gets. Slender: The Arrival (also written as Slender The Arrival or Slender The Arrival) is a first-person survival horror video game developed by Blue Isle Studios among Parsec Productions as a fully realized, commercial version to Parsec Productions Slender: The Eight Pages, with Chapter 9 being a remake of the aforementioned game. Notes and frantic scribblings and sketches are all you have in the way of plot devices. The same very simple premise and basic look and/or run mechanics form the centrepiece of a more expanded-upon experience. In the main game, you still play as an unarmed woman searching a forest and the surrounding area for her lost friend. The other mission, meanwhile, features a character in search of the same boy. The first flashback puts you in the shoes of Charles Matheson Jr, a lost little boy trying to avoid the Slender Man's clutches while his parents attempt to find him. The Arrival will be even more polished than its PC counterpart, thanks to various tweaks and the addition of two rather haunting flashback missions designed to expand on the Slender Man lore, which will unlock after you've completed the main game. "It's only when you start to realise that you are decidedly not alone that the game really gets under your skin" ![]() I've faced all subsequent attempts with a little more bravery, but to this day Slender is one of the purest, most affecting horror games I've ever experienced.Ī house! We'll definitely be completely safe in her-NOPE Hide and seek Fear has kicked in and common sense has well and truly left the building, as I found on that night of playing alone with only my traitorous laptop for company.Īfter glimpsing Slender only twice, I yelped "NOPE" to nobody in particular, slammed the laptop shut and turned on all the lights in the house. When he finally (and inevitably) catches up to you and you actually see the Slender Man close up, you realise he's essentially just a potato in a grown man's suit and tie.īut by then its far, far too late the music, lack of weapons, the overpowering darkness of the surrounding forest and the beautifully simplistic sound design have all done their job. You might actually be safer turning the torch, your one lifeline, off – but who'd be brave enough to do that? In Slender, turning back is a very bad idea. The catch is, the more agitated you become, the more you want to turn around and look for him. In The Eight Pages, looking directly at Slender increases the chances of being caught by him, as the more times you see him the closer he's likely to appear.Īnd like the creepiest monsters, a la Dr Who's Weeping Angels, you'll never actually see him move blink (or simply just turn around) and he'll appear just that little bit nearer than he was before. "Blink (or simply just turn around) and he'll appear just that little bit nearer than he was before. Aficionados of the story might find this game enjoyable enough, regardless.Oh look, a lovely calming swingset. ![]() In fact, the monotonous indoor environment might actually detract from the fear factor of Slenderman, which may mean that this game doesn't quench the thirst of the hardcore horror fans. The graphics lack some of the true terror and painstaking details that newer games, especially those on consoles, have brought to the genre. This game is older than Slender, and you can tell. Similarly, we're not head over heels for the graphics. However, the keyboard controls are sure to satisfy those who loving playing games in front of their monitors in the dark of night. There's a certain Mountain Dew-fueled motivation to this style of game play, but it's definitely not for everyone. If you're too slow, your life is forfeit. There's a lot of key mashing, because you must repeatedly shoot at your foes to actually kill them. As a keyboard-based game, this can become frustrating. The objects you find do make the game slightly more interesting. Your travels bring you to items and weapons, like the gun that is capable of killing slender creatures. Your ultimate goal is to kill him, not find out about his origins, which might be more satisfying for some players. However, the aim of Slenderman is quite different, and this game finds players transported to a forest where you're running not only from the man himself but from slender children as well. Slenderman, which actually predates Slender, gives you more horror and story about the character who slowly causes you to lose sanity in the Slender computer game. Parsec Productions received more fame for its release of Slender, a first-person horror game where you play a character who is searching for information about the Slender Man.
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